Demi-clops are one-eyed beings with stats identical to their two-eyed counterparts, e.g. humans, pixies, or spidaurs. Human demi-clops can equip a large variety of weapons and armor, same as humans.
The important and notable demi-clops in-game is Yosef.
Abilities and Attributes[]
Demi-clops have the same stats as humans, the only difference between the two are that Demi-clops' heads are aesthetically different as they have one eye.
- There are four kinds of helm or headgear.
- Wearing No Helm provides no defense, but weighs nothing, allowing the unit to keep their Dodge chance.
- Light Caps also weigh nothing but give very slight defense boost while slightly reducing damage. They also slightly lower Dodge. (?)
- Medium Helmets provide decent defense and give the helmet attribute, making the unit take less damage from swords but more damage from mallets.
- Heavy Helmets provide excellent defense and weigh a lot. They further increase the helmet attribute, further lowering and increasing the damage of swords and mallets, respectively.
- Swords come in three kinds: Light, Medium and Heavy Sword.
- Light Swords strike twice and ignore part of their target's chance to dodge. They deal mediocre damage to helmets.
- Medium Swords are balanced in weight and damage, and deal reduced damage to helmets.
- Heavy Swords have high weight and damage. They deal reduced damage to helmets.
- Demi-clopes may only use regular mallets.
- Mallets are normally as heavy as Heavy Swords, but have a lower base damage. However, they gain bonus damage when striking helmets.
- Off-hands are available to Demi-clopes wielding either a Sword or a Mace.
- There are five kinds of off-hands available.
- Thrown items are light and offer a decent 4 hex ranged option for melee fighters, but offer no defense.
- Nets are heavy and can be thrown to snare an enemy 2 hexes away, or to recruit units. They offer no defense.
- Small, Medium and Large Shields all have proportional weight, chance to block projectiles and chance to counter melee attacks.
- Axes are dual-wielded weapons that can be thrown 2 hexes away.
- They strike twice and have no melee damage penalty.
- When thrown, they have a chance to stun the target.
- Explosive Axes cannot stun, but they explode when used in melee.
- Guns are found in the same category as axes.
- When at range, they fire in a burst that receives no ammo penalty for moving like Ranged units do.
- Unlike axes, they are weaker when used in melee. (?)