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Elements cover all the attack and defense types, along with their status effects.

Fire[edit | edit source]

Found in: Pixies, Swords, Axes
Strong against: Trolls, Cupcakes, Mascots
Weak against: Kobolds

Pixies casting their spell may leave flames on hexes they strike.

Ice[edit | edit source]

Found in: Mortars, Medium Bows, Small Bows, Swords
Strong against: Spidaurs, Zombies
Weak against: Trolls

Ice attacks have a change to freeze the opponent, another type of incapacitate, although it halves all damage to the victim.

Lightning[edit | edit source]

Found in: swords, bows, mortars, Electrobots
Strong against: Mascots, Pixies
Weak against: Gnomes, Wraiths, Gorgons

Electric attacks may shock the target, resulting in a different kind of incapacitate, similar to the stun of axes or thrown items.

Poison[edit | edit source]

Found in: Mushrooms, Swords
Strong against: Cupcakes, Mascots
Weak against: Electrobots, Zombies

Poison will deal damage at the end of an afflicted unit's turn, applying further bonus damage if the unit is weak to it. Mushrooms may leave gas clouds on empty hexes they fart around. Applying more poison to a poisoned unit will reset its duration.

Acid[edit | edit source]

Found in: Gorgons, Swords, Bows, Maces
Strong against: Electrobots, units with no defense
Weak against: Gorgons, Wraiths, Octoclopes, Gorgon Snakes

Explosive[edit | edit source]

Found in: Swords, Heavy Mallets, Medium Bows, Small Bows, Mortars, Axes
Strong against: None, merely add normal damage to surrounding units

Explosive weapons usually deal more base damage and have a chance to add an explosion to their target, which hurts nearby units and adds more damage to the target.