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Equipment is customizable gear that directly impacts combat abilities of units. There are hundreds of cosmetics, but most items of the same equipment category will work exactly the same in battle. While all races have a wide variety of cosmetics, most do not use equipment to alter their stats.
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There are many weapons that provide special attack bonuses. Examples of these [[Elements|elemental]] modifiers are fire or explosive damage, or a chance at [[Combat_Mechanics#Status_effects|status effects]]. Likewise, some defensive item variants offer additional resistance to elements. The trade-off for these elemental effects on gear is either decreased damage, increased weight, or decreased defense.
   
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="3"|Equipment
 
!colspan="3"|Equipment
 
|-
 
|-
|rowspan="4"|Helm
+
|rowspan="4"|[[Helm]]
|No Helm: Offers no defense, but high dodge chance
+
|[[No Helm]]: Maximum damage, no defense, high dodge chance
  +
<small>Electric Resist(?) Fire Resist(?)</small> <small>Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)</small>
|<small>Available to: Human, Cyclops, Gorgon, Pixie, Zombie</small>
 
  +
|<small>Available to: [[Human]], [[Cyclops]], [[Pixie]], [[Zombie]], [[Spidaur]]</small>
 
|-
 
|-
|Light Cap: Slightly reduces damage, offers minimal defense, but good dodge chance
+
|[[Light Cap]]: Slightly reduces damage, low defense, medium dodge chance
  +
<small>Electric Resist(?) Fire Resist(✔)</small> <small>Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)</small>
|<small>Available to: Human, Cyclops, Gorgon, Pixie, Zombie</small>
 
  +
|<small>Available to: [[Human]], [[Cyclops]], [[Pixie]], [[Zombie]], [[Spidaur]]</small>
 
|-
 
|-
|Medium Helmet: Reduces damage, offers good defense, but minimal dodge chance
+
|[[Medium Helmet]]: Reduces damage, medium defense, minimal dodge chance
<small>* Variants: Electric, Fire, Ice, Poison</small>
+
<small>Electric Resist(✔) Fire Resist(✔)</small> <small>Ice Resist(✔) Acid Resist(?) Poison Resist(✔) Dodge(?)</small>
|<small>Available to: Human, Cyclops, Gorgon, Pixie, Zombie</small>
+
|<small>Available to: [[Human]], [[Cyclops]], [[Pixie]], [[Zombie]], [[Spidaur]]</small>
 
|-
 
|-
|Heavy Helmet: Greatly reduces damage, offers great defense, but no dodge chance
+
|[[Heavy Helmet]]: Greatly reduces damage, high defense, no dodge chance
  +
<small>Electric Resist(?) Fire Resist(✔)</small> <small>Ice Resist(?) Acid Resist(?) Poison Resist(✔) Dodge(?)</small>
<small>* Variants: Fire</small>
 
|<small>Available to: Human, Cyclops, Gorgon, Pixie, Zombie</small>
+
|<small>Available to: [[Human]], [[Cyclops]], [[Pixie]], [[Zombie]], [[Spidaur]]</small>
 
|-
 
|-
|rowspan="5"|Melee Weapon
+
|rowspan="5"|[[Melee Weapon]]
|Light Sword: Strikes twice and ignores part of target's dodge chance, lower damage against helmets
+
|[[Light Sword]]: Strikes twice and ignores part of target's dodge chance, bestows dodge chance; lower damage against helmets
  +
<small>Weight Reduction(✔) Defense Increase(✔) Damage Increase(✔) Explosive(?) Penetration(?) Confusion(✔) Stun(?) Fling(?) Electric(✔) Fire(✔) Ice(✔) Acid(?) Poison(✔) Dodge(✔) Crit(✔)</small>
<small>* Variants: Electric, Ice</small>
 
|<small>Available to: Human, Cyclops, Gorgon</small>
+
|<small>Available to: [[Human]], [[Cyclops]], [[Gorgon]]</small>
 
|-
 
|-
|Medium Sword: Lower damage against helmets
+
|[[Medium Sword]]: Medium damage, swings once, lower damage against helmets
  +
<small>Weight Reduction(?) Defense Increase(✔) Damage Increase(✔) Explosive(✔) Penetration(✔) Confusion(?) Stun(?) Fling(?) Electric(✔) Fire(✔) Ice(?) Acid(?) Poison(✔) Dodge(✔) Crit(✔)</small>
<small>* Variants: Explosive</small>
 
|<small>Available to: Human, Cyclops, Gorgon</small>
+
|<small>Available to: [[Human]], [[Cyclops]], [[Gorgon]]</small>
 
|-
 
|-
|Heavy Sword: Lower damage against helmets
+
|[[Heavy Sword]]: Highest Damage,swings once, lower damage against helmets
  +
<small>Weight Reduction(?) Defense Increase(✔) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(?) Fling(?) Electric(✔) Fire(✔) Ice(✔) Acid(✔) Poison(✔) Dodge(✔) Crit(✔)</small>
<small>* Variants:</small>
 
|<small>Available to: Human, Cyclops, Gorgon</small>
+
|<small>Available to: [[Human]], [[Cyclops]], [[Gorgon]]</small>
 
|-
 
|-
|Mallet: Bonus damage against helmets
+
|[[Mallet]]: Bonus damage against medium and heavy helmets
  +
<small>Weight Reduction(✔) Defense Increase(✔) Damage Increase(?) Explosive(?) Penetration(?) Confusion(?) Stun(✔) Fling(✔) Electric(✔) Fire(✔) Ice(?) Acid(✔) Poison(✔) Dodge(✔) Crit(✔)</small>
<small>* Variants:</small>
 
|<small>Available to: Human, Cyclops</small>
+
|<small>Available to: [[Human]], [[Cyclops]]</small>
 
|-
 
|-
|Heavy Mallet: Bonus damage against helmets
+
|[[Heavy Mallet]]: Bonus damage against medium and heavy helmets
  +
<small>Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(?) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(?) Ice(?) Acid(?) Poison(?) Dodge(?) Crit(?)</small>
<small>* Variants:</small>
 
|<small>Available to: Cyclops</small>
+
|<small>Available to: [[Cyclops]]</small>
 
|-
 
|-
|rowspan="5"|Off-Hand
+
|rowspan="5"|[[Off-Hand]]
|Small Shield: Low defense, very low chance to block
+
|[[Thrown]]: No defense, allows the user to attack at range
  +
<small>Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(?) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(?) Ice(?) Acid(?) Poison(?) Dodge(?) Crit(?)</small>
|<small>Available to: Human, Cyclops</small>
 
  +
 
|<small>Available to: [[Human]], [[Cyclops]]</small>
 
|-
 
|-
 
|[[Net]]: No defense, allows the user to throw a net with a range of 2 hexes with a high chance to snare the target
|Medium Shield: Defense, medium chance to block
 
|<small>Available to: Human, Cyclops</small>
+
|<small>Available to: [[Human]], [[Cyclops]]</small>
 
|-
 
|-
|Large Shield: High defense, very high chance to block
+
|[[Small Shield]]: very low chance to counter melee attacks, very low chance to block projectiles
  +
<small>Electric Resist(?) Fire Resist(?) Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)</small>
|<small>Available to: Human, Cyclops</small>
 
 
|<small>Available to: [[Human]], [[Cyclops]]</small>
 
|-
 
|-
 
|[[Medium Shield]]: slight chance to counter melee attacks, medium chance to block projectiles
|Net: No defense(?), allows the user to throw a net with a range of 2 hexes
 
  +
<small>Electric Resist(?) Fire Resist(?)</small> <small>Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)</small>
|<small>Available to: Human</small>
 
 
|<small>Available to: [[Human]], [[Cyclops]]</small>
 
|-
 
|-
  +
|[[Large Shield]]: gives small defense boost, moderate chance to counter melee attacks, high chance to block projectiles
|Thrown: No defense(?), allows the user to attack at range
 
  +
<small>Electric Resist(?) Fire Resist(✔)</small> <small>Ice Resist(✔) Acid Resist(?) Poison Resist(?) Dodge(?)</small>
<small>* Variants: Stun</small>
 
|<small>Available to: Human</small>
+
|<small>Available to: [[Human]], [[Cyclops]]</small>
 
|-
 
|-
|rowspan="4"|Ranged Weapon
+
|rowspan="4"|[[Ranged Weapon]]
  +
|[[Axe|Short Range Weapon]]: Usable in melee or close range. Does not turn the unit into Ranged. Medium Counter Chance.
|Small Bow: Long range, inaccurate
 
  +
<small>Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(✔) Ice(?) Acid(?) Poison(?) Dodge(?) Crit(✔)</small>
<small>* Variants: Electricity, Explosive(?)</small>
 
|<small>Available to: Human</small>
+
|<small>Available to: [[Human]]</small>
 
|-
 
|-
  +
|[[Small Bow]]: Long range, fires up to 6 times, lowest damage per shot, accuracy increases as distance from target decreases
|Medium Bow: Medium range, better damage
 
  +
<small>Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(?) Confusion(✔) Stun(✔) Fling(?) Electric(✔) Fire(?) Ice(✔) Acid(?) Poison(?) Dodge(?) Crit(?)</small>
<small>* Variants: Ice, Explosive(?)</small>
 
|<small>Available to: Human</small>
+
|<small>Available to: [[Human]]</small>
 
|-
 
|-
  +
|[[Medium Bow]]: Medium range, fires up to 4 times, higher damage per shot, accuracy increases as distance from target decreases
|Mortar: Very long range, cannot attack nearby enemies at range, deals splash damage
 
  +
<small>Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(?) Fling(?) Electric(✔) Fire(?) Ice(✔) Acid(?) Poison(?) Dodge(?) Crit(?)</small>
<small>* Variants: Electricity, Ice,</small>
 
|<small>Available to: Human</small>
+
|<small>Available to: [[Human]]</small>
 
|-
 
|-
 
|[[Mortar]]: Very long range, cannot attack enemies within a short distance
|Axe: No melee penalty (?), may stun target when thrown
 
  +
<small>Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(?) Ice(✔) Acid(?) Poison(?) Dodge(?) Crit(?)</small>
<small>* Variants: Explosive</small>
 
|<small>Available to: Human</small>
+
|<small>Available to: [[Human]]</small>
 
|}
 
|}
  +
  +
==See also==
  +
[[:Category:Weapons]]
  +
[[Category:Equipment]]

Latest revision as of 21:23, 4 December 2018


This article is a stub. You can help Pit People Wiki by expanding it.

Equipment is customizable gear that directly impacts combat abilities of units. There are hundreds of cosmetics, but most items of the same equipment category will work exactly the same in battle. While all races have a wide variety of cosmetics, most do not use equipment to alter their stats.

There are many weapons that provide special attack bonuses. Examples of these elemental modifiers are fire or explosive damage, or a chance at status effects. Likewise, some defensive item variants offer additional resistance to elements. The trade-off for these elemental effects on gear is either decreased damage, increased weight, or decreased defense.

Equipment
Helm No Helm: Maximum damage, no defense, high dodge chance

Electric Resist(?) Fire Resist(?) Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)

Available to: Human, Cyclops, Pixie, Zombie, Spidaur
Light Cap: Slightly reduces damage, low defense, medium dodge chance

Electric Resist(?) Fire Resist(✔) Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)

Available to: Human, Cyclops, Pixie, Zombie, Spidaur
Medium Helmet: Reduces damage, medium defense, minimal dodge chance

Electric Resist(✔) Fire Resist(✔) Ice Resist(✔) Acid Resist(?) Poison Resist(✔) Dodge(?)

Available to: Human, Cyclops, Pixie, Zombie, Spidaur
Heavy Helmet: Greatly reduces damage, high defense, no dodge chance

Electric Resist(?) Fire Resist(✔) Ice Resist(?) Acid Resist(?) Poison Resist(✔) Dodge(?)

Available to: Human, Cyclops, Pixie, Zombie, Spidaur
Melee Weapon Light Sword: Strikes twice and ignores part of target's dodge chance, bestows dodge chance; lower damage against helmets

Weight Reduction(✔) Defense Increase(✔) Damage Increase(✔) Explosive(?) Penetration(?) Confusion(✔) Stun(?) Fling(?) Electric(✔) Fire(✔) Ice(✔) Acid(?) Poison(✔) Dodge(✔) Crit(✔)

Available to: Human, Cyclops, Gorgon
Medium Sword: Medium damage, swings once, lower damage against helmets

Weight Reduction(?) Defense Increase(✔) Damage Increase(✔) Explosive(✔) Penetration(✔) Confusion(?) Stun(?) Fling(?) Electric(✔) Fire(✔) Ice(?) Acid(?) Poison(✔) Dodge(✔) Crit(✔)

Available to: Human, Cyclops, Gorgon
Heavy Sword: Highest Damage,swings once, lower damage against helmets

Weight Reduction(?) Defense Increase(✔) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(?) Fling(?) Electric(✔) Fire(✔) Ice(✔) Acid(✔) Poison(✔) Dodge(✔) Crit(✔)

Available to: Human, Cyclops, Gorgon
Mallet: Bonus damage against medium and heavy helmets

Weight Reduction(✔) Defense Increase(✔) Damage Increase(?) Explosive(?) Penetration(?) Confusion(?) Stun(✔) Fling(✔) Electric(✔) Fire(✔) Ice(?) Acid(✔) Poison(✔) Dodge(✔) Crit(✔)

Available to: Human, Cyclops
Heavy Mallet: Bonus damage against medium and heavy helmets

Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(?) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(?) Ice(?) Acid(?) Poison(?) Dodge(?) Crit(?)

Available to: Cyclops
Off-Hand Thrown: No defense, allows the user to attack at range

Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(?) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(?) Ice(?) Acid(?) Poison(?) Dodge(?) Crit(?)

Available to: Human, Cyclops
Net: No defense, allows the user to throw a net with a range of 2 hexes with a high chance to snare the target Available to: Human, Cyclops
Small Shield: very low chance to counter melee attacks, very low chance to block projectiles

Electric Resist(?) Fire Resist(?) Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)

Available to: Human, Cyclops
Medium Shield: slight chance to counter melee attacks, medium chance to block projectiles

Electric Resist(?) Fire Resist(?) Ice Resist(?) Acid Resist(?) Poison Resist(?) Dodge(?)

Available to: Human, Cyclops
Large Shield: gives small defense boost, moderate chance to counter melee attacks, high chance to block projectiles

Electric Resist(?) Fire Resist(✔) Ice Resist(✔) Acid Resist(?) Poison Resist(?) Dodge(?)

Available to: Human, Cyclops
Ranged Weapon Short Range Weapon: Usable in melee or close range. Does not turn the unit into Ranged. Medium Counter Chance.

Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(✔) Ice(?) Acid(?) Poison(?) Dodge(?) Crit(✔)

Available to: Human
Small Bow: Long range, fires up to 6 times, lowest damage per shot, accuracy increases as distance from target decreases

Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(?) Confusion(✔) Stun(✔) Fling(?) Electric(✔) Fire(?) Ice(✔) Acid(?) Poison(?) Dodge(?) Crit(?)

Available to: Human
Medium Bow: Medium range, fires up to 4 times, higher damage per shot, accuracy increases as distance from target decreases

Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(?) Fling(?) Electric(✔) Fire(?) Ice(✔) Acid(?) Poison(?) Dodge(?) Crit(?)

Available to: Human
Mortar: Very long range, cannot attack enemies within a short distance

Weight Reduction(?) Defense Increase(?) Damage Increase(?) Explosive(✔) Penetration(✔) Confusion(?) Stun(✔) Fling(?) Electric(?) Fire(?) Ice(✔) Acid(?) Poison(?) Dodge(?) Crit(?)

Available to: Human

See also[ | ]

Category:Weapons